Page 2 of 2

Posted: Wed Jul 09, 2008 4:27 pm
by christianmoura
annawid wrote:Nearly posted 'Newbies.... yummmmmm' then remembered this is boardgaming and not werewolf :D
Somewhat related, I'd really like to get a live action werewolf game happening. with 10-12 people, it's awesome.

Hopefully we can make it happen one time when the nefarious Redturtle makes another appearance at EGF.

Posted: Wed Jul 09, 2008 4:33 pm
by christianmoura
TaleSpinner wrote:
However, after getting to know a few more people and learning the hard way never to play anything that christianmoura asks me to, I've learnt to be a bit more bold.
LOL - my usual method of overhyping and misleading people into playing something I work has caught many an unwary customer.

Reminds me of the time 10 years ago when I convinced my dad to play Settlers by describing it as being similar to 'Hearts' the card game on the PC, the only game he knew or enjoyed. It worked. He proceeded to invite my neighbours to play my copy while I was at work or studying my degree at night.

Conversely, I always try the trick of describing A Victory Lost as a game of German settlers expanding their farmland into Russia using tractors with 88mm irrigation pipes (you don't need to make much sense when you are talking fast and using other misdirection). Or describing Hannibal / Successors as an Euro area control game.

Posted: Wed Jul 09, 2008 8:37 pm
by bsmith
What a great idea Chris. Maybe if I tell dad he needs his 2008 Demons membership card to play Settlers, I can suck him in!

Posted: Wed Jul 09, 2008 9:18 pm
by redturtle
David,
You are doing a great job at EGF.

It might just be a simple matter of a little more communication.

A sign will work for some and not for others, though I do think it is a good idea as it does still work.

My vote is to have a few people be a little more vigilant on 'newbie' watch.

A quick hello, and a couple of quick questions would not hurt, and then take it from there.

p.s. live werewolf sounds great!

Posted: Thu Jul 10, 2008 10:10 pm
by gregor
i'd agree on the ad-hoc method. Gamers will tend to optimise based on what's going on, so you can't trust them to play what they said they'd play when they said they'd play it.

:(

Posted: Thu Jul 10, 2008 11:17 pm
by bsmith
gregor wrote:i'd agree on the ad-hoc method. Gamers will tend to optimise based on what's going on, so you can't trust them to play what they said they'd play when they said they'd play it.

:(
Ha ha ha.

You can take the gamer out of the game but you can't take the game out of the um... eh, screw it! :)

Posted: Sun Dec 07, 2008 9:45 pm
by MooseHead
Having witnessed how you guys work over the past six months, as a newbie, gotta say, the Ad-Hoc process works. There is little else that is logical given the variability of time requirements for any game especially when in the majority of cases the games are being taught to at least one person in that game on any occaision.

That's what you guys do well, so no need to fix somthing that is not broken.

A newb patrol is one thing, maybe regular hierachy wear an ID badge of importance to identify them as part of the furniture. Or tags on lanyards, as important people always have lanyards. Suplement this with a polite suggestive sign on the door for the newbs to look for the chiefs with the lanyards and all is solved.

In the case of Carlos, chief head kicker will do, as he seems to like all of that except rattling a tin for collections.