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Posted: Wed Mar 26, 2008 10:44 am
by jeff
Fantastic, I love thai food!

Posted: Wed Mar 26, 2008 10:50 am
by christianmoura
jeff wrote:Fantastic, I love thai food!
Me too. Specially when it is spicy!

Posted: Wed Mar 26, 2008 1:52 pm
by jeff
cyhiew wrote:Hi Guys,
I would like to make a back-up copy of my Angola map sometime and the new counters too (my present ones are peeling) and am happy to pay some one to do it for me. Any other discussion of "copying" the game probably should not be done is a public forum.
Well I wouldn't accept payment and I'd like to remind people that are interested in the game to contact mmp ( info@multimanpublishing.com ) about a reprint since they have recently purchased the rights from Ragnar Brothers.

Posted: Thu Mar 27, 2008 10:04 am
by Fraser
christianmoura wrote: I could run a Diplomacy game, but would be reluctant to do so for a few reasons:

= We need 7 players, no more, no less.
= A tournament type game can be played in 4h (and there will be probably half of the players eliminated by then), but still 4h is short for a proper game of Dip.
Agreed - you need seven players and much closer to seven hours not four!

Posted: Sun Mar 30, 2008 11:10 am
by Unhalfbricking
As the ConVic discussion appears settled, could we please clarify that you are running a "Command & Colours: Ancients" Epic game, which will be able to cope with 6 players, plus Christian & Shawn as Generals/Instructors?

If so, could Christian or Shawn please email me with a description of the game, for use on the webpage? Othwerwise, could I have a blurb for what you guys are offering. Please do not take it over with the "same old crowd" & allow room for non-Dockers players. Jack (my son) has already booked in for "whatever the wargame is going to be".

Thanks
Julian

Posted: Sun Mar 30, 2008 12:41 pm
by christianmoura
Unhalfbricking wrote:As the ConVic discussion appears settled, could we please clarify that you are running a "Command & Colours: Ancients" Epic game, which will be able to cope with 6 players, plus Christian & Shawn as Generals/Instructors?

If so, could Christian or Shawn please email me with a description of the game, for use on the webpage? Othwerwise, could I have a blurb for what you guys are offering. Please do not take it over with the "same old crowd" & allow room for non-Dockers players. Jack (my son) has already booked in for "whatever the wargame is going to be".

Thanks
Julian

Shawn, are you OK to bring your CC Epic and help me organise this? Do you have a description of the game, or scenario we are playing?

Posted: Mon Mar 31, 2008 10:55 am
by shawn_low
christianmoura wrote: Shawn, are you OK to bring your CC Epic and help me organise this? Do you have a description of the game, or scenario we are playing?
Hi Julian and Christian.

Yes, I will bring C&C Ancients and run an epic game with Christian. Let me pick a scenario or two (depending on how things go, we might finish a battle in an hour or so. Rules explanations will take 30 minutes or less). We can also run one scenario and have players switch sides.

For those inclined to read the basic rules (epic rules are slightly different), they can be downloaded here:
http://www.gmtgames.com/t-GMTLivingRules.aspx#cca

Julian, here's a blurb (feel free to tweak. I can add more once a scenario is chosen):

Commands & Colors: Ancients allows you to re-fight epic battles of the ancient world using the popular card-driven movement system seen in games such as Memoir '44 and Battlecry.

Units in both armies can only move and fight when ordered by cards. Battle dice are used to resolve combat.

Scenarios determine the unit set up, terrain and victory condition of each battle. The battle dice resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory.

Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.

Posted: Mon Mar 31, 2008 12:27 pm
by christianmoura
Thanks Shawn, I'll re-read the C&C rules to familiarise myself once again with the rules.

I think we should hype the description a bit more though - the blurb below from GMT is a bit sterile. How about picking a scenario, and copying the description from the playbook? For example:

"BATTLE OF CRIMISOS RIVER, 341 BC
The Carthaginians learned from earlier defeats in Sicily that they had to field reliable, trained heavy infantry of their own. They formed the Sacred Band, a force of about 2,500 excellently trained Carthaginians, as good or better than the best the Greeks or Syracusans could field. They formed a part of a large army under Hasdrubal, advancing eastward to subjugate Sicily. Opposing him with a much smaller army was the able tactician Timoleon. Ever aggressive, Timoleon anxiously awaited an opportunity to strike the Carthaginians a hard blow on his terms.

Command & Colors Ancients is a block wargame simulating epic battles in Ancient times. This will be a epic scenario with up to 8 players, 4 a side. There will be a 30min explanation and the scenario should take 2h to be played."


Now that is a visual description that should be enticing to newcomers!

Posted: Mon Mar 31, 2008 6:07 pm
by Unhalfbricking
christianmoura wrote: "BATTLE OF CRIMISOS RIVER, 341 BC
The Carthaginians learned from earlier defeats in Sicily that they had to field reliable, trained heavy infantry of their own. They formed the Sacred Band, a force of about 2,500 excellently trained Carthaginians, as good or better than the best the Greeks or Syracusans could field. They formed a part of a large army under Hasdrubal, advancing eastward to subjugate Sicily. Opposing him with a much smaller army was the able tactician Timoleon. Ever aggressive, Timoleon anxiously awaited an opportunity to strike the Carthaginians a hard blow on his terms.

Command & Colors Ancients is a block wargame simulating epic battles in Ancient times. This will be a epic scenario with up to 8 players, 4 a side. There will be a 30min explanation and the scenario should take 2h to be played."
I like this one. If this is what you are going with I'll include it. If it does run to a second game, then others who miss out could swap in provided they attend the rules/scenario explanation.

One other thought... maybe for a future event - a double blind game, with an umpire to say who/what you can see & where?

Regards
Julian

Scenario:

Posted: Tue Apr 01, 2008 10:51 am
by shawn_low
Julian: we are NOT using the scenario that Christian put up. Sorry but that was an example and it's not an Epic game. There are currently only 4 official epic scenarios. I have picked one and there's the text:

(Christian, there are rules differences for the Epic game. Let me see if I can make a photocopy of the rules and pass them to you on Thursday).

Zama 202BC

Carthage is on the verge of defeat. Spain has been lost, Scipio has landed in Africa and beaten a large but inexperienced Carthaginian army at the Battle of the Great Plaines. Masinissa has taken his vaunted Numidian light hore over to the Roman side. Hannibal is recalled from Italy, and hurriedly builds an army around the veterans he has brought.

When the armies meet on the plains of Zama, Hannibal knows his cavalry on the flanks will be beaten, but stakes all on crushing the Roman centre with his elephants and infantry before the victorious Roman and Numidian cavalry return from pursuing the Carthaginian horses. Scipio, knowing he is outnumbered, masses his legions in the center and fully intends for Masinissa and the cavalry to complete the encirclement and win the battle.

The stage is set. The battle lines are drawn and you are in command. Can you change history?

Posted: Fri Apr 04, 2008 12:12 am
by Unhalfbricking
Christian & Shawn

Please check the webpage & confirm it is all as it should be.

Note the new venue. Good result!

Thanks
Julian

Posted: Fri Apr 04, 2008 3:35 pm
by shawn_low
Unhalfbricking wrote:Christian & Shawn

Please check the webpage & confirm it is all as it should be.

Note the new venue. Good result!

Thanks
Julian
Hi Julian:

Can you add this text before the Zama heading:

Commands & Colors: Ancients allows you to re-fight epic battles of the ancient world using the popular card-driven movement system seen in games such as Memoir '44 and Battlecry.

Units in both armies can only move and fight when ordered by cards. Battle dice are used to resolve combat.

Christian:
I'm happy to explain the game and let someone else take over if they want to play. I don't necessarily need to be a 'general'.

Posted: Fri Apr 04, 2008 4:13 pm
by christianmoura
shawn_low wrote:
Unhalfbricking wrote:Christian & Shawn

Please check the webpage & confirm it is all as it should be.

Note the new venue. Good result!

Thanks
Julian
Hi Julian:

Can you add this text before the Zama heading:

Commands & Colors: Ancients allows you to re-fight epic battles of the ancient world using the popular card-driven movement system seen in games such as Memoir '44 and Battlecry.

Units in both armies can only move and fight when ordered by cards. Battle dice are used to resolve combat.

Christian:
I'm happy to explain the game and let someone else take over if they want to play. I don't necessarily need to be a 'general'.
Fine....we'll see how many turn up to play, if there are enough, we can always sit back and help the game run rather than play. If we do need people, I'll join in.