COGZ from RAEZ

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MooseHead
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Location: Armadale - Australia - SKYPE: LordSolomon
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COGZ from RAEZ

Postby MooseHead » Wed May 14, 2014 7:19 pm

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A copy of this is on the way to me from the Australian games designer, Wesley Lamont, for pre production play testing. It is largely complete and will be available for loan to other groups in Melbourne by arrangement.

Expressions of interest welcomed.

More info can be gained from the facebook page:
https://www.facebook.com/RAEZnet

More info on BGG: http://www.boardgamegeek.com/boardgame/150294/cogz

EDIT 31-May-14: COGZ Kickstarter delayed due to manufacturing issues.
Last edited by MooseHead on Sat May 31, 2014 1:37 am, edited 2 times in total.
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MooseHead
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Re: COGZ from RAEZ

Postby MooseHead » Mon May 19, 2014 9:53 am

We played at EGF yesterday and were instantly hooked by how deep the thinking with such a simple game can be. If you have played Ingenious, you will see similarities with the scoring mechanics, though the big difference is the board is full to start and only gets more tricky. We can see how it easily scales well for 2-6 players. Well worth a look given its launch on Kickstarter at the end of the month.

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MooseHead
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Re: COGZ from RAEZ - Kickstarter delayed

Postby MooseHead » Sat May 31, 2014 1:40 am

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Please note, the kickstarter has been delayed due to manufacturing issues.
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KonradwithaK
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Re: COGZ from RAEZ

Postby KonradwithaK » Wed Jul 23, 2014 11:04 am

Any news on the KS progress of this?

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MooseHead
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Re: COGZ from RAEZ

Postby MooseHead » Wed Jul 23, 2014 6:04 pm

Delays from publisher affecting timeline, meant that the launch has been pushed out to a date yet to be determined. The product is largely ready with further refinements for colour blindness having been done in recent weeks. When I know something, I will update accordingly.
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KonradwithaK
Posts: 156
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Re: COGZ from RAEZ

Postby KonradwithaK » Sat Jul 26, 2014 10:02 am

Looking forward to your update, Sol, and appreciate the 'in the meantime' info. Thanks. :)


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