Snakes and Ladders: Stompy Wins in Turn 5!!

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TaleSpinner
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Snakes and Ladders: Stompy Wins in Turn 5!!

Post by TaleSpinner » Tue May 08, 2007 3:01 pm

Read an interesting variant of Snakes and Ladders in BGG that can be played via PBEM. Basically, there's a Moderator and players. The Moderator secretly sets up the board with the snakes and ladders connecting various spots. The players don't get to see the board and they choose a number out of a sequence of 1,2,3,4,5,6. They must use up all 6 of their numbers before they get a new set of 1,2,3,4,5,6 numbers.

Each turn, each player PMs their selected number to the Moderator. Once everyone has submitted their option, the Moderator reveals whether they've gone up a ladder, been eaten by a snake, etc. and posts everyone's new position. As the game progresses, players try to deduce the layout of the board and figure out the optimal way they can reach the end. The first player to do so wins.

If anyone's interested to give this a shot, I'm going to set up a smallish 5x5 board = 25 spaces with 5 snakes and 5 ladders.

[EDIT]

With such a small board, I've decided the following rules:
1. The board is 5 x 5 spaces = 25 spaces. I'll try to draw up a table in this forum for better visualisation.
2. There are 5 snakes and 5 ladders.
3. Each player has the numbers 0,1,2,3. Players choose 1 number each turn to move. Every 3rd turn, the numbers are refreshed to 0,1,2,3 again.
4. A player's number choice is kept secret. The only public information available are the players' start and end positions after everyone has submitted their choices.
5. The first player to land on the 25 space at the end of his movement wins. He must end EXACTLY on 25. eg. if he's on 23 and plays a 3, he'll move up 2 spaces to 25, and then 1 space back to 24.
6. The player in last place gets to nominate a space between 6-24 to contain a Trap-door. Any players landing in a space with a Trap-door will immediately fall into the space directly below. A Trap-door overrides any snakes or ladders, although the space directly below still functions normally if there is a snake or ladder there. If more than 1 player is in last place, they all get to nominate a Trap-door space.

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Last edited by TaleSpinner on Mon May 14, 2007 4:58 pm, edited 14 times in total.

gregor
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Post by gregor » Tue May 08, 2007 3:57 pm

Yeah, that sounds mildly interesting. Count me in!

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Stompy
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Post by Stompy » Tue May 08, 2007 4:21 pm

I'll be in.

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TaleSpinner
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Post by TaleSpinner » Tue May 08, 2007 4:43 pm

<TABLE border="2"><TR><TD>21</TD><TD>22</TD><TD>23</TD><TD>24</TD><TD>25</TD></TR><TR><TD>20</TD><TD>19</TD><TD>18</TD><TD>17</TD><TD>16</TD></TR><TR><TD>11</TD><TD>12</TD><TD>13</TD><TD>14</TD><TD>15</TD></TR><TR><TD>10</TD><TD>09</TD><TD>08</TD><TD>07</TD><TD>06</TD></TR><TR><TD>01: G,S</TD><TD>02</TD><TD>03</TD><TD>04</TD><TD>05</TD></TR></TABLE>
Last edited by TaleSpinner on Tue May 08, 2007 4:56 pm, edited 1 time in total.

dougp
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Post by dougp » Tue May 08, 2007 4:50 pm

Is this the game here? http://www.sholing.force9.co.uk/snakes.htm

I was thinking of running that myself.

I'll play.

jttm80
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Post by jttm80 » Tue May 08, 2007 4:55 pm

Sure. I'm in

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TaleSpinner
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Post by TaleSpinner » Tue May 08, 2007 5:20 pm

dougp wrote:Is this the game here? http://www.sholing.force9.co.uk/snakes.htm

I was thinking of running that myself.

I'll play.
Perfect! I was looking for that! :) Yeah, this one. Because we're playing such a small board, I've made it 1,2,3 numbers only and added an irritating "must land exactly on 25" rule.

dougp
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Post by dougp » Tue May 08, 2007 5:46 pm

I made a thing for you Talespinner.

Tell me if you think it will be useful. I think you could use it to run a bigger board, if you want to.

here

You can bookmark/favourite to save a particular setup.

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TaleSpinner
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Post by TaleSpinner » Tue May 08, 2007 6:03 pm

<table border=1>
<tr><td height=60 width=60 align=center valign=middle><b>21</b>
</td><td height=60 width=60 align=center valign=middle><b>22</b>
</td><td height=60 width=60 align=center valign=middle><b>23</b>
</td><td height=60 width=60 align=center valign=middle><b>24</b>
</td><td height=60 width=60 align=center valign=middle><b>25</b>
</td></tr><tr><td height=60 width=60 align=center valign=middle><b>20</b>
</td><td height=60 width=60 align=center valign=middle><b>19</b>
</td><td height=60 width=60 align=center valign=middle><b>18</b>
</td><td height=60 width=60 align=center valign=middle><b>17</b>
</td><td height=60 width=60 align=center valign=middle><b>16</b>
</td></tr><tr><td height=60 width=60 align=center valign=middle><b>11</b>
</td><td height=60 width=60 align=center valign=middle><b>12</b>
</td><td height=60 width=60 align=center valign=middle><b>13</b>
</td><td height=60 width=60 align=center valign=middle><b>14</b>
</td><td height=60 width=60 align=center valign=middle><b>15</b>
</td></tr><tr><td height=60 width=60 align=center valign=middle><b>10</b>
</td><td height=60 width=60 align=center valign=middle><b>9</b>
</td><td height=60 width=60 align=center valign=middle><b>8</b>
</td><td height=60 width=60 align=center valign=middle><b>7</b>
</td><td height=60 width=60 align=center valign=middle><b>6</b>
</td></tr><tr><td height=60 width=60 align=center valign=middle><b>1</b>
gregor Stompy dougp jttm80</td><td height=60 width=60 align=center valign=middle><b>2</b>
</td><td height=60 width=60 align=center valign=middle><b>3</b>
</td><td height=60 width=60 align=center valign=middle><b>4</b>
</td><td height=60 width=60 align=center valign=middle><b>5</b>
</td></tr></table>

Niiiicce... ;) I'll probably start the game tomorrow.

Mr Skeletor
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Post by Mr Skeletor » Tue May 08, 2007 6:59 pm

We really need some good games in here...

dougp
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Post by dougp » Tue May 08, 2007 7:38 pm

Are you going to process every 2nd and 3rd turn automatically (because we will have no choice at that point)? I wonder if having 1, 2, 3 and 4 would be better, having only 1, 2 and 3 does restrict choice quite a lot. (And maybe a 6x5 or 6x6 board.)

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TaleSpinner
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Post by TaleSpinner » Tue May 08, 2007 9:28 pm

Mr Skeletor wrote:We really need some good games in here...
Funny that you mention that because I think what would be cool to play here would be this:

http://www.sholing.force9.co.uk/dungeon.htm

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TaleSpinner
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Post by TaleSpinner » Tue May 08, 2007 9:57 pm

dougp wrote:Are you going to process every 2nd and 3rd turn automatically (because we will have no choice at that point)? I wonder if having 1, 2, 3 and 4 would be better, having only 1, 2 and 3 does restrict choice quite a lot. (And maybe a 6x5 or 6x6 board.)
I was thinking about that on the way home today. I've decided to give everyone the following sequence of 0,1,2,3 and refresh the numbers every 3 turns. That way, you'll always have a choice in the 3rd turn.

Also, I think I rather like the Trapdoor idea from that rulesban site. I'll introduce it as such - the player in the last place gets to nominate a space to have a trap-door. Any player landing on that space during that turn will fall into the space directly below. A trap-door overrides any ladders or snakes in that space, however the space below will still function normally if there are any snakes or ladders.

I'm keeping the board 5 x 5 to make it short for now.

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TaleSpinner
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Post by TaleSpinner » Wed May 09, 2007 10:45 am

I'll be starting the game today. Please PM me your number choice. If anyone else wants to join, just PM me your number choice ASAP. I'll post up everyone's new position after I receive all the PMs.

dougp
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Post by dougp » Wed May 09, 2007 11:22 am

TaleSpinner wrote:
Also, I think I rather like the Trapdoor idea from that rulesban site. I'll introduce it as such - the player in the last place gets to nominate a space to have a trap-door. Any player landing on that space during that turn will fall into the space directly below. A trap-door overrides any ladders or snakes in that space, however the space below will still function normally if there are any snakes or ladders.

I'm keeping the board 5 x 5 to make it short for now.
Does the trap door get placed every turn, or every round?

If there are two people who are equal last, will there be no trap door?

I sent you my number btw.

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