Each turn, each player PMs their selected number to the Moderator. Once everyone has submitted their option, the Moderator reveals whether they've gone up a ladder, been eaten by a snake, etc. and posts everyone's new position. As the game progresses, players try to deduce the layout of the board and figure out the optimal way they can reach the end. The first player to do so wins.

If anyone's interested to give this a shot, I'm going to set up a smallish 5x5 board = 25 spaces with 5 snakes and 5 ladders.

[EDIT]

With such a small board, I've decided the following rules:

1. The board is 5 x 5 spaces = 25 spaces. I'll try to draw up a table in this forum for better visualisation.

2. There are 5 snakes and 5 ladders.

3. Each player has the numbers 0,1,2,3. Players choose 1 number each turn to move. Every 3rd turn, the numbers are refreshed to 0,1,2,3 again.

4. A player's number choice is kept secret. The only public information available are the players' start and end positions after everyone has submitted their choices.

5. The first player to land on the 25 space

*at the end of his movement*wins. He must end EXACTLY on 25. eg. if he's on 23 and plays a 3, he'll move up 2 spaces to 25, and then 1 space back to 24.

6. The player in last place gets to nominate a space between 6-24 to contain a Trap-door. Any players landing in a space with a Trap-door will immediately fall into the space directly below. A Trap-door overrides any snakes or ladders, although the space directly below still functions normally if there is a snake or ladder there. If more than 1 player is in last place, they all get to nominate a Trap-door space.

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