werewolf XII - Day 1 (ends midday Thurs)

Play by Email games in progress.
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Stompy
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Post by Stompy » Tue Mar 06, 2007 9:21 am

Night 0

Please PM me your Seer and Sorcerer visions.

I've updated my inital post with role descriptions.

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jeff
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Post by jeff » Tue Mar 06, 2007 10:32 am

I'm so excited... :)

Just a couple of questions Stompy. How will the once of priest role be used? Do we just nominate once when we want to use our possible priest powers? (alliteration for the win!)

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Stompy
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Post by Stompy » Tue Mar 06, 2007 10:41 am

The Priest's ability is only a once-off.
During the night-call for PM's you will have the *option* of using this ability or not. Even if you turn out not to be the Priest you can only use this ability once.
If you do use the ability *and* you are the Priest, you will be told the real role of the person you are spying on.
If you use the ability and you *are not* the Priest I will roll and give you a random roll excluding the actual role. i.e. The false roll you will be given won't be the actual role.

hope this makes sence!

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annawid
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Post by annawid » Tue Mar 06, 2007 11:11 am

The 2 wolves also do not know each other? If not the village might be toast.
Back and ready to game

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jeff
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Post by jeff » Tue Mar 06, 2007 11:27 am

Ah good point. A wolf might attack another wolf! classic if we have a double homicide witht he wolves killing each other! :)

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Stompy
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Post by Stompy » Tue Mar 06, 2007 11:29 am

annawid wrote:The 2 wolves also do not know each other? If not the village might be toast.
Nope - the wolves don't know the identity of each other

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Stompy
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Post by Stompy » Tue Mar 06, 2007 11:49 am

Just to clarify: You all received a PM asking for a Seer and Sorcerer vision. This does not mean you are necessarly one of these roles.

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annawid
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Post by annawid » Tue Mar 06, 2007 11:50 am

Stompy wrote:
annawid wrote:The 2 wolves also do not know each other? If not the village might be toast.
Nope - the wolves don't know the identity of each other
That's good. That means they'll just fail when they try to kill each other. Or we might have 2 villager deaths the first night?
Back and ready to game

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jeff
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Post by jeff » Tue Mar 06, 2007 11:56 am

annawid wrote:
Stompy wrote:
annawid wrote:The 2 wolves also do not know each other? If not the village might be toast.
Nope - the wolves don't know the identity of each other
That's good. That means they'll just fail when they try to kill each other. Or we might have 2 villager deaths the first night?
Maybe a random determination to see which of the two wolves gets their night kill? That adds an extra level of uncertainty.

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Fernando
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Post by Fernando » Tue Mar 06, 2007 12:51 pm

Stompy,

If, for example, I "Sorcerer Look" Jeff and "Seer Look" Annawid.

Supposing Jeff is not the Seer and Anna is not a Werewolf, what would my results look like?

Ty!

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redturtle
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Post by redturtle » Tue Mar 06, 2007 1:08 pm

Ok I get it ( I think).

Night 0 - only actions taken are seer vision and sorceror vision.

Therefore everyone gets one of these.

So send in your seer and sorceror visions and that is all we have to do.

At the stage the only question I have left is the same as Fernando. If you are the role you get the correct answer. If you are not the role is the answer random or opposite?


Another concern I have is:
Without role reveal upon death, there is still to much unknown to be able to tell what role you are.
In the unlikely event that 3 people all pick the same person for N1 kill and one of them is the wolf... all 3 will think they are the wolf, giving the wolves a hugh advantage.

I think you need some sort of feedback loop that gives you information about the state of the game. It may not need to be role reveal upon death. Maybe there is another way of giving clues to your possible role.

Well, lets give it a go. This is definitely going to be interesting.
Get a grip!

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redturtle
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Post by redturtle » Tue Mar 06, 2007 1:09 pm

jeff wrote:
annawid wrote:
Stompy wrote: Nope - the wolves don't know the identity of each other
That's good. That means they'll just fail when they try to kill each other. Or we might have 2 villager deaths the first night?
Maybe a random determination to see which of the two wolves gets their night kill? That adds an extra level of uncertainty.
Do we really need extra levels of uncertainty :badgrin:
Get a grip!

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Stompy
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Post by Stompy » Tue Mar 06, 2007 1:46 pm

Fernando wrote:Stompy,

If, for example, I "Sorcerer Look" Jeff and "Seer Look" Annawid.

Supposing Jeff is not the Seer and Anna is not a Werewolf, what would my results look like?

Ty!
If you were the were not the Seer or the Sorcerer you would get the following results:
Jeff is the Seer
Anna is a Werewolf

If you were the were the Seer you would get:
Jeff is the Seer
Anna is not a Werewolf

If you were the were the Sorcerer you would get:
Jeff is not the Seer
Anna is a Werewolf

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Stompy
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Post by Stompy » Tue Mar 06, 2007 1:50 pm

hmm, ok I'll make it role reveal on Death.
That makes the Priest role useless, so I'll sub them out for another Villager.

It's not going to affect anything at this stage of the game.

Regarding the night wolf kills - I was thinking of flipping a coin to see which one of the wolves succeeded.

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jeff
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Post by jeff » Tue Mar 06, 2007 2:11 pm

OOOOPS.

Jumped the gun. I'll repost after Stompy's post.
Last edited by jeff on Tue Mar 06, 2007 2:23 pm, edited 1 time in total.

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